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A mind-bending VR game about Robots, Cats and Quantum Physics

You’re a robot with a draining battery. Your job: run and platform through a dark world using your light gun and puzzle-solving skills to make it to the next charging station against a ticking clock before you shut down. Maybe forever. And, yes. You can pet the cat.

demo Scheduled for Q1 2026

It is dark.

You’re a robot in an AI pathfinding training program. You have a low battery level – frantically looking for a charging station before your time runs out and you shut down. The only way you can see in the dark is by using your light gun to shoot bouncing balls that leave neon glowing stripes which reveal the environment.

Shoot to see until you run out of bullets. Your only enemy: time. If you fail, you will reboot. Repeat until you succeed to unlock the next level.

Find cute cat companions (dead or alive) along the way and determine their fate by encountering the famous quantum physics thought experiment: to open Schroedinger’s box or not to open?

Care for your cats by keeping them fed and making sure they don’t get lost. Solve increasingly complex spatial puzzles, experience wave-particle teleporters and relativistic time pickups – don’t you worry: they are a mystery to everyone.

Your pathfinding scores for each level compete worldwide against other robots. It’s a competitive market after all. Don’t fake it. Make it.

Axiomatik brings elements of classic Arcade games into VR – neon graphics against black background and 8-bit synth sounds – with modern platforming and controls.

AXIOM 0:

You are in a training program for an AI. #pathfinding

How to make sure an AI behaves goal oriented? – best idea is : Let it struggle for survival! Almighty or not, You (the AI) depend on battery power which is severely limited. #savetheplanet

Battery time can be prolonged by a charging pad or will just run out. Failure is part of process. #ReinforcedLearning

AXIOM 1:

„A straight line may be drawn between any two points.“ Pythagoras

You shoot bouncing balls. Bouncing ball trajectories draw lines between hit points and reveal the negative space in the gaps between obstacles. Your action adds light to the darkness.

TOYS

For your way through the darkness, Mew-Tec equips you with different shooting devices, brand new, serving different purposes:

Model: FÖ_ÖHN 3000

  • balls per shot: 1 x
  • charge time: 900 ms
  • min velocity ball: 20 m/s
  • max velocity ball: 200 m/s
  • spread: 2°
  • rpm: 300

Model: Mizeritsa 2K10

  • balls per shot: 4
  • charge time: 1000 ms
  • min velocity ball: 25 m/s
  • max velocity ball: 300 m/s
  • spread: 15°
  • rpm: 1200

Model: Squishy Bubble Hamma

  • hit spawns ball: 1
  • charge time : 0 ms
  • velocity ball: 20 m/s
  • spread angle: 90°
  • leaves glowing traces
  • rpm: 200

Model: Grrr-ZZ_Bammm

  • balls per shot: 1
  • explodes into 6 child balls
  • velocity child: 400 m/s
  • spread angle: 70°
  • rpm: 24

WRIST UI

Navigate faster with your trusty MewTec wrist computer. Keep your battery time and magazine in check. Display a mini map to configure your sense of navigation. #oldschool #mapreading
Fetch your lost toys with the press of a button. The Wrist UI by MewTec will always be by your side.

BONUS SYSTEM:

AXIOM 2:

CAT Dead && II Alive

Bonus system: open a Schrödinger box! Yes, yes exactly the famous thought experiment in „VR-real“!

While the box stays unopened the cat exists in both states „dead“ and „alive“ representing a 2 state quantum system. Result if you open it – the state is determined: you get a cat (dead or alive and ! glowing in the dark). Feed them. Love them. Wait for them.

AXIOM 3:

ENERGY IS EVERYTHING

cat food = energy
energy = cat attractor
cat attractor = cat food
eaten cat food = transformed energy
transformed energy = extra bullets

Where are your cats? Are your cats hungry? Did you run out of bullets?
Keep your cats (dead or alive) happy and make them follow you to the next level! Provide cat food! Eaten cat food generates bullets into your magazine – sometimes your only help.

Discover quantum physics game mechanics:

AXIOM 4:

Matter can be waves – the photon (particle) exists!

Wave particle dualism: particles can be treated as waves and waves can behave like particles. MewTec has developed a portal riddle that bases on the famous double slit experiment.

Whether you are observed or not, you are treated as particle or wave through a double slit: the pathway after the slits is different for each. No worry, you will not be stuck here and you might figure out how this teleportation algorithm works!

AXIOM 5:

Can waves pass matter?

Some matter is transparent to light and some is not. It highly depends on the electron configuration of solid state matter and the energy of light passing through it.

Anyway, solid matter will block you, some blocking is invisible – but does not matter, MewTec provides you with a LiDAR scanning device… do you sound like parking a car?

You only have one enemy: TIME

But MewTec is developing handy pickup modifiers, inspired by the most interesting and confusing thoughts in the universe:

AXIOM 6:

Time can be relative. That’s what they say …

Time dilatation for relative movements – the slower observer sees the clock of a faster moving one moving slower (for really, really fast speeds).

As MewTec sends the clock to your headset: when you move faster – it will slow your time. This phenomenon is delivered to you by the invariance of the speed of light – meaning: c=299 792 458 m/s stays as a limitation of max speed and is the same in every reference system.

AXIOM 7:

Movement is relative.

It depends on your reference system.
Moving platforms in VR !
Don’t fall.

More to come :)

IN/GAME SCREENSHOTS

TEAM

Julez

Concept, Gamedesign Programming, Sound, physicist

Jacob

Concept, Leveldesign, Modelling, Environmental Design

Stephan

Q&A, Accounting

funded by: