
A mind-bending VR game about Robots, Cats and Quantum Physics
You’re a robot with a draining battery. Your job: run and platform through a dark world using your light gun and puzzle-solving skills to make it to the next charging station against a ticking clock before you shut down. Maybe forever. And, yes. You can pet the cat.
demo Scheduled for Q1 2026
It is dark.
You’re a robot and AI training program. You have a low battery level – frantically looking for a charging station before your time runs out and you shut down. The only way you can see in the dark is by using your light gun to shoot bouncing balls that leave neon glowing stripes which reveal the environment.
Shoot to see until you run out of bullets. Your only enemy: time. If you fail, you will reboot. Repeat until you succeed to unlock the next level.
Find cute cat companions (dead or alive) along the way and determine their fate by encountering the famous quantum physics thought experiment: to open Schroedinger’s box or not to open?
Care for your cats by keeping them fed and making sure they don’t get lost. Solve increasingly complex spatial puzzles, experience wave-particle teleporters and relativistic time pickups – don’t you worry: they are a mystery to everyone.
Compete against other players on a worldwide leader board to see who can beat the levels in the quickest times.
Axiomatik brings elements of classic Arcade games into VR – neon graphics against black background and 8-bit synth sounds – with modern platforming and controls.

AXIOM 0:
You are in a training program for an AI.
Any AI needs a purpose to do the expected – best idea is : give it a survival instinct! Almighty or not, You (the AI) depend on energy / battery which is your life time…. battery time can be prolonged by a charging pad or will just run out. Reach charging pad!
AXIOM 1:
„A straight line may be drawn between any two points.“
You shoot bouncing balls. Bouncing ball trajectories draw lines between hit points and reveal the negative space in the gaps between obstacles. Your action adds light to the darkness.

TOYS
For your way through the darkness, Mew-Tec equips you with different shooting devices, brand new, serving different purposes:

Model: FÖ_ÖHN 3000
- balls per shot: 1 x
- charge time: 900 ms
- min velocity ball: 20 m/s
- max velocity ball: 200 m/s
- spread: 2°
- rpm: 300

Model: Mizeritsa 2K10
- balls per shot: 4
- charge time: 1000 ms
- min velocity ball: 25 m/s
- max velocity ball: 300 m/s
- spread: 15°
- rpm: 1200

Model: Squishy Bubble Hamma
- hit spawns ball: 1
- charge time : 0 ms
- velocity ball: 20 m/s
- spread angle: 90°
- leaves glowing traces
- rpm: 200

Model: Grrr-ZZ_Bammm
- balls per shot: 1
- explodes into 6 child balls
- velocity child: 400 m/s
- spread angle: 70°
- rpm: 24

WRIST UI
Find Your Way
Navigate and swap tools with your trusty MewTec wrist computer.
BONUS SYSTEM:

AXIOM 2:
CAT Dead && II Alive
Bonus system: open a Schrödinger box! Yes, yes exactly the famous thought experiment in „real“!
While the box stays unopened the cat exists in both states „dead“ and „alive“ representing a 2 state quantum system. Result if you open it – the state is determined: you get a cat (dead or alive and ! glowing in the dark). Feed them. Love them.
AXIOM 3:
ENERGY IS EVERYTHING
projectiles = cat food
cat food = energy
energy attracts cats (dead or alive)
Keep your cats (dead or alive) happy and make them follow you to the next level! Provide cat food! Eaten cat food generates projectiles into your magazine – the only help when your are running out of bullets!
Discover quantum physics game mechanics:

AXIOM 4:
Matter can be waves – the photon (particle) exists!
Wave particle dualism: particles can be treated as waves and waves can behave like particles. We have developed a portal riddle that bases on the famous double slit experiment.
Whether you are observed you are treated as particle or wave through a double slit: the pathway after the slits is different for each. No worry, you will not be stuck here and you might figure out how this teleportation algorithm works!
AXIOM 5:
Can waves pass matter?
Some matter is transparent to light and some is not. Actually this depends on the electron configuration of solid state matter and the energy of light passing through it.
Anyway, solid matter will block you, some blocking is invisible – but does not matter, we give you a LiDAR scanning device… does it feel like parking a car?

You only have one enemy: TIME
But handy pickup modifiers, inspired by the most interesting and confusing thoughts in the universe:

AXIOM 6:
Time can be relative. That’s what they say …
Time dilatation for relative movements – the not moving observer sees the clock of an moving other going slower (moving quite fast).
As we send the clock to your headset: when you move faster it will slow your time. This phenomena is delivered to you by the invariance of the speed of light – meaning: c=299 792 458 m/s stays as a limitation of max speed and is the same in every reference system.

AXIOM 7:
Movement can be relative.
Moving platforms in VR ! Navigate over moving platforms and do not fall!
And many more to come :)
IN/GAME SCREENSHOTS
TEAM
Julez
Concept, Gamedesign Programming, Sound, physicist
Jacob
Concept, Leveldesign, Modelling, Environmental Design
Stephan
Q&A, Accounting
funded by:

















